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RuneScript: Difference between revisions

From Lost City Wiki
Line 4: Line 4:
(September) Weak queues get added with the introduction of Make-X.
(September) Weak queues get added with the introduction of Make-X.


Enums get created
Enums get created. Originally called "mes" - presumably because they were a quick way to do data-driven dialogue messages. They probably weren't fully featured until later.


==== 2005 ====
==== 2005 ====

Revision as of 04:52, 17 March 2025

History

2004

(September) Weak queues get added with the introduction of Make-X.

Enums get created. Originally called "mes" - presumably because they were a quick way to do data-driven dialogue messages. They probably weren't fully featured until later.

2005

Strong queues get added.

Region commands get added to create and manipulate instances.

The p_loaddelay command gets added.

2006

Procs get added by a FunOrb developer. Macros are replaced with procs, #multi dialogue was translated into @multi and ~p_choice was created as an alternate method for dialogue flow.

2009

Structs get added - Ash convinced Andrew it was better than creating objects and putting data on them.

Our Implementation

Our RuneScript implementation deviates in a few ways. This is because we continued to learn history during the project's development. We want to support the original language behaviors 100%.

  1. We support some language features that were introduced later: local variables, procs, booleans, structs, enums, dbtables, and debugprocs. Macros are not supported currently.
  2. Our pointer checking supports inversions: if (p_finduid(uid) = false) { return; } is valid code, and code following it will have the pointer set.
  3. We support local variable declarations at any scope. Traditionally the real game must have them at the top level.
  4. We split strings on the pipe | character to continue text on newlines if we need a manual break to match screenshots.

Learn More

NPC Queues