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  • 12:54, 4 September 2025Configs/NPC (hist | edit) ‎[2,140 bytes]Branon (talk | contribs) (Created page with "{| class="wikitable" !Config !Description !Values !Default |- |model(n) |Set a model for index n |Model |Empty Array |- |head(n) |Set a chathead model for index n |Model |Empty Array |- |name |Sets the display name |String | |- |desc |Sets the examine text |String | |- |size |NPC size in tiles: n*n |1-255 |1 |- |readyanim |Idle animation |Sequence | -1 |- |walkanim |Walking animation |Sequence | -1 |- |walkanims |Walking anim, turn around animation, left turn anim, right...") Tag: Visual edit
  • 15:04, 22 August 2025Scriptref Configs (hist | edit) ‎[215 bytes]Branon (talk | contribs) (Created page with "Configurations Zoom out from RuneScript and touch on configs, explain how they might add/change configurations for NPCs and locs, how to move a npc/loc/obj/seq from the `all.*` files into more appropriate locations")
  • 00:46, 22 August 2025Scriptref Packaging (hist | edit) ‎[378 bytes]Branon (talk | contribs) (Created page with "'''Previous Page || Browse all Scriptref pages''' = Packaging = <blockquote>More in-depth on the server's directory structure. Now that the reader might possibly be capable of writing some RuneScript triggers, have them create a new .rs2 file in an appropriate location and add a test interaction.</blockquote>") Tag: Visual edit
  • 00:43, 22 August 2025Scriptref Procs (hist | edit) ‎[2,612 bytes]Branon (talk | contribs) (Created page with " '''Previous Page || Go to the Table of Contents''' = Procedures, Commands, and Labels = There are a few more trigger types to go over. These are slightly more complex but will ultimately make your life easier as they allow a scriptwriter to stay organized and avoid code reuse. Procedures, commands, and labels are simply triggers that have been given names and may be called from within other triggers. Often, parameters wil...") Tag: Visual edit
  • 00:40, 22 August 2025Scriptref Triggers (hist | edit) ‎[4,689 bytes]Branon (talk | contribs) (Created page with " '''Previous Page || Go to the Table of Contents''' = Triggers = RuneScript operates primarily via **triggers**, which describe how and when to execute functions. Triggers consist of two parts: the trigger itself, and a subject. Triggers will fire when a player interacts with the game world (typically by clicking) and the functions executed by the trigger are responsible for what actions the game engine will take after the p...") Tag: Visual edit
  • 22:25, 21 August 2025Scriptref Intro (hist | edit) ‎[2,416 bytes]Branon (talk | contribs) (Created page with "Test") Tag: Visual edit originally created as "Scriptref"
  • 04:49, 26 June 2025Configs/SeqType (hist | edit) ‎[732 bytes]Pazaz (talk | contribs) (Created page with "=== Properties === ==== preanim_move ==== ===== delaymove Mode ===== Forces the entity to finish the sequence before moving (causes fast entity movement to catch up) Encoded as value 0 ===== delayanim Mode ===== Forces the sequence to only be played once the entity has no more route queued Encoded as value 1 ===== merge Mode ===== Causes the entity to slide while playing the anim Encoded as value 2 ==== postanim_move ==== ===== delaymove Mode ===== Forces the en...") Tag: Visual edit