User contributions for Pazaz
12 January 2025
- 19:2419:24, 12 January 2025 diff hist −15 RuneScript/NPC Queues No edit summary Tag: Visual edit
- 19:1719:17, 12 January 2025 diff hist −2 RuneScript/NPC Queues No edit summary Tag: Visual edit
- 19:1419:14, 12 January 2025 diff hist +53 RuneScript/NPC Queues →Command Tag: Visual edit
- 19:1119:11, 12 January 2025 diff hist −22 RuneScript/NPC Queues →Trigger Tag: Visual edit
- 19:1019:10, 12 January 2025 diff hist +185 RuneScript/NPC Queues No edit summary Tag: Visual edit
- 19:0619:06, 12 January 2025 diff hist +2 RuneScript/NPC Queues →Additional Args Tag: Visual edit
- 19:0319:03, 12 January 2025 diff hist −151 RuneScript/NPC Queues →Command Tag: Visual edit
- 19:0219:02, 12 January 2025 diff hist −22 RuneScript/NPC Queues No edit summary Tag: Visual edit
- 18:5918:59, 12 January 2025 diff hist −68 RuneScript/NPC Queues →Additional Args Tag: Visual edit
- 18:5918:59, 12 January 2025 diff hist +935 RuneScript/NPC Queues No edit summary Tag: Visual edit
- 18:4218:42, 12 January 2025 diff hist +88 RuneScript/NPC Queues No edit summary Tag: Visual edit
- 18:3918:39, 12 January 2025 diff hist +799 N RuneScript/NPC Queues Created page with "The `ai_queue` trigger has 20 different queues available to use. The trigger’s subject is the NPC type. There are a few conventions used globally: [ai_queue1,type] runs on retaliate - this means something has hit them and the NPC may react. [ai_queue2,type] runs on damage - this means something has hit them and the NPC may apply that damage. [ai_queue3,type] runs on death - this means something has dropped their health to 0 and the NPC may drop items or advance a pl..."
21 December 2024
- 18:0718:07, 21 December 2024 diff hist −442 Main Page →Getting started current Tag: Visual edit